Nomad Sculpt

com.stephaneginier.Nomad

Total installs
50,000+
Rating
4.9(4,524 reviews)
Released
August 4, 2020
Last updated
January 30, 2025
Category
Graphics & Design
Developer
Hexanomad
Developer details
Name
Hexanomad
Website
https://nomadsculpt.com/
Country
France
Address
122 rue Amelot 75011 Paris France
iOS SDKs
  • No items.

Screenshots

Nomad Sculpt Screenshot 1 - AppWisp.com
Nomad Sculpt Screenshot 2 - AppWisp.com
Nomad Sculpt Screenshot 3 - AppWisp.com
Nomad Sculpt Screenshot 4 - AppWisp.com

Description

• Sculpting tools

Clay, flatten, smooth, mask and many other brushes will let you shape your creation.

You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

• Stroke customization

Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.

You can save and load your tools preset as well.

• Painting tools

Vertex painting with color, roughness and metalness.

You can easily manage all your material presets as well.

• Layers

Record your sculpting and painting operations in separate layers for easier iteration during the creation process.

Both the sculpting and painting changes are recorded.

• Multiresolution sculpting

Go back and forth between multiple resolution of your mesh for a flexible workflow.

• Voxel remeshing

Remesh quickly your mesh to get a uniform level of detail.

It can be used to quickly sketch a rough shape at the beginning of the creation process.

• Dynamic topology

Refine locally your mesh under your brush to get an automatic level of detail.

You can even keep your layers, as they will be automatically updated!

• Decimate

Reduce the number of polygons by keeping as many details as possible.

• Face Group

Segment your mesh into subgroups with the face group tool.

• Automatic UV unwrap

The automatic UV unwrapper can use face groups to control the unwrapping process.

• Baking

You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.

You can also do the opposite, transfering textures data into vertex data or layers.

• Primitive shape

Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

• PBR rendering

Beautiful PBR rendering by default, with lighting and shadows.

You can always switch to matcap for a more standard shading for sculpting purposes.

• Post processing

Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

• Export and Import

Supported formats include glTF, OBJ, STL or PLY files.

• Interface

Easy-to-use interface, designed for mobile experience.

Customization is possible as well!

• Quad Remesher (separate in-app purchase only)

Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.

It supports guides, face groups and density painting.

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