Classic Bid Whist

com.coppercod.bidWhist

View detailed information for Classic Bid Whist — ratings, download counts, screenshots, pricing and developer details. See integrated SDKs and related technical data.

Total installs
100,000+
Rating
4.7(919 reviews)
Released
January 9, 2021
Last updated
February 4, 2026
Category
Games
Developer
Coppercod Ltd
Developer details
Name
Coppercod Ltd
E-mail
unknown
Website
https://coppercod.games/game/spades
Country
unknown
Address
unknown

Screenshots

Classic Bid Whist Screenshot 1 - AppWisp.com
Classic Bid Whist Screenshot 2 - AppWisp.com
Classic Bid Whist Screenshot 3 - AppWisp.com
Classic Bid Whist Screenshot 4 - AppWisp.com

Description

Classic Bid Whist — play offline vs smart AI.

No internet required. No sign-up. A four-player partnership trick-taking game built for practice, learning, and serious improvement.

Bid Whist is a fast, strategic game of bidding and contracts where teams try to win “books” (tricks). It’s more complex than basic Whist, but highly rewarding as you improve your bidding judgement, card counting, and partnership play.

Why you’ll like Classic Bid Whist

• Offline play vs AI — no internet required

• No account / no sign-up

• Partnership play (4 players, 2 teams)

• Smart AI difficulty: Easy, Medium, Hard

• Play classic Bid Whist styles: Uptown, Downtown, and No Trump

• Stats tracking to measure improvement

• Hand replay from the bid or the play, plus trick review

Customise your rules

• Win target: 7 or 14

• Minimum bid: 3 or 4

• Jokers: 0 / 1 / 2

• Sport the kitty: Always / When trump is nominated / Never

• No Trump bonus on/off

• Boston bonus on/off

• End hand when set on/off

• Downtown beats Uptown on/off

• One-tap play option, card sorting, replay from bid/play, and trick review

• Theme and deck customisation

Quickfire rules

After the cards are dealt to four players, each player may pass or bid the number of books they believe their team can win above six. Bids can be Uptown (high cards), Downtown (low cards), or No Trumps. The winning bidder sets the trump suit (or direction for No Trumps), then picks up the kitty and discards the same number of cards. The bidding team is awarded the first book for taking the kitty.

Players then play tricks, following suit if possible; otherwise any card may be played, including trump. The bidding team aims to win enough books to meet or beat their contract, while the other team tries to set them.

At the end of the round, the bidding team scores 1 point per book over six if they meet or beat their contract. If they fail, they lose points based on the contract (according to your selected rules). The game is won when a team reaches +7 or forces the opponents to -7.