Bio-Deck VR ©
com.teohchernzhong.biodeckvr
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Description
Bio-Deck is a biodiversity memory card board game coupled with an Android-based virtual reality application used to solve the problem of learning about the diversity of organisms. Often, many found the learning to be uninteresting, dull, boring and difficult to memorise. Indeed, there are many issues in learning about the diversity of organisms, including monotony in memorisation. Since then, many educators have tried using modules, videos, and PowerPoint presentations in schools. However, the problems in biodiversity learning persist. Thus, as an improved innovation, many still need to understand the need and usability of Bio-Deck. Hence, the Bio-Deck was validated using Cohen’s Kappa agreement coefficient in terms of content, pedagogy, and technology. Meanwhile, data were analysed descriptively using mean, standard deviation and percentages for the usability study. Findings showed the Cohen kappa for content, pedagogy, and technology constructs are 1.00, 1.00, and 0.90, respectively, with an overall of 0.97. As for the usability study, the Bio-Deck recorded a high usability level for the overall usability and its four usability constructs: usefulness, satisfaction, ease of use, and ease of learning. Overall, Bio-Deck, constructed using the ADDIE model, could enhance students’ biodiversity learning. This study implies that Bio-Deck could promote innovative, sustainable, self-regulatory learning based on technology-enhanced and game-based learning. Bio-Deck complements conventional biodiversity learning, which is currently done either by using modules, videos, or PPT presentations.