appwisp
  • App explorer
  • SDKs insights
  • API
  • Contact
  • About
  • API
  • Github
© 2025 appwisp.com

Turf Machine

com.oneturf.turfmachine

View detailed information for Turf Machine — ratings, download counts, screenshots, pricing and developer details. See integrated SDKs and related technical data.

Total installs
26.4K(26,460)
Rating
unknown
Released
March 19, 2019
Last updated
January 2, 2024
Category
Sports
Developer
Data Diffusion Service
Developer details

Name
Data Diffusion Service
E-mail
[email protected]
Website
unknown
Country
unknown
Address
unknown
Android SDKs

  • Android SDK
  • Google Firebase
Turf Machine Header - AppWisp.com

Screenshots

Turf Machine Screenshot 1 - AppWisp.com
Turf Machine Screenshot 2 - AppWisp.com
Turf Machine Screenshot 3 - AppWisp.com
Turf Machine Screenshot 4 - AppWisp.com

Description

TURF MACHINE is a free application that allows you to create, in a fun way of a slot machine, a unique and original prognosis for the Quinté + race of the day, and this from the REAL COTES of the horses in the running (refreshed all 10 minutes). She is in a way a game aid.

The principle is simple: you select for your prognosis the number of horses to play (5,6,7 or 8), you enter for each a minimum score and a maximum rating.
Thus, if you assign "1" for minimum odds and "5" for maximum odds on the first number, the application will include all horses whose current odds are between these two odds in the draw for that number. Of course, if you repeat the same operation for the second number, it will evenly distribute these horses between the two numbers so as not to repeat the same result in the draw. So on for other numbers to play.

Example: You assign a value of 1 for mini dimension and then a value of 5 for max dimension to the first horse. Horses whose actual odds are between these two values ​​will then be selected for the final draw. Let's imagine that the horses are N ° 8, N ° 12, N ° 16 and N ° 18. If you assign the same dimension values ​​to the second horse, the distribution will be as follows: # 8 and # 16 for the first horse and # 12 and # 18 for the second horse. And so on...

After your selections, and if at least one horse is assigned to each of your numbers, you can start the draw. The random part of the draw obviously depends on the number of horses behind each number; the higher the number, the greater the chance.

You can save and recall the print configurations you want; thus, can you adapt your game according to either the anticipated difficulty of the race, the discipline of the day (trot, flat, obstacles), or any other custom criterion (choice of 5, 6, 7 or 8 horses) ).